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Crying canasta card game rules
Crying canasta card game rules





crying canasta card game rules

When a player goes out in one turn ('goes out concealed'), this requirement does not apply. The first time a player melds cards in a hand, their value must be at least a certain minimum.Thus, Black Threes can be used to freeze the pile for a single turn. It is never allowed to take the discard pile when the top card is a Black Three, a Red Three or a wildcard.If you have taken the discard pile but discover that you cannot use the top card, you can restore the pile by clicking on it.Also, no wildcards may be used in melding: if he has one Seven and a wildcard in hand - instead of two Sevens- he may not take the discard pile. For example, if the discard pile is frozen and the top card is a Seven, the pile may only be taken if the player has two Sevens in his hand, even though he has a column of three Sevens on the table.

crying canasta card game rules

A freeze is indicated by brackets and means that both players are only allowed to take the discard pile if they can meld the top card using only the cards in their hand, as if they had no cards on the table. The discard pile can be frozen by discarding a wildcard or a Red Three.These Black Threes must then be the last cards to be melded. Black Threes may not be melded, except when the player can go out by melding a column of three or four Black Threes.This procedure is repeated until neither player has any Red Threes left in his hand. If there is one, that Three is then automatically melded, and an extra card is dealt to the hand out of which it came. When a new hand is dealt, the hands of both players are checked to see if they contain a Red Three.If this card is a Red Three or a wildcard, the procedure is repeated until the top card of the discard pile is neither a Red Three nor a wildcard. At the beginning of a hand, the top card of the stock is automatically turned around and placed on the discard pile.However, there may never be more wildcards than natural cards within one meld. The wildcard is then seen as a card of that rank (but the value remains unchanged). It is possible to add a wildcard to a column of cards of any rank on the table.If a rank is melded, it must contain at least three cards on the table.A canasta match is over when one of the players reaches 5,000 points.A player can only finish a hand when he has at least one or two canastas, depending on the setting of the corresponding option. The scores of both players are then computed, and a new hand is dealt. A hand is over when one of the players has no cards left in his hand, or when there are no cards left on the stock.However, this is only allowed if he can directly meld the top card. Instead of drawing a card from the stock, a player may take the entire discard pile.Discarding a card is not necessary if the player can go out by melding all of his cards. At that point, his melded cards are checked to see if they conform to the canasta rules. When a player has melded his cards, he ends his turn by discarding a card.Once a card has been melded, it cannot be taken back into the hand (except with the Undo meld option). You cannot meld sequences like Four-Five-Six. Cards are melded in columns of at least three cards e.g. After drawing a card, a player may meld cards if (s)he wants to.Both players take turns in drawing the first card. Both players take turns in drawing one card from the stock, and discarding one card on the discard pile (in that order).Yours are visible at the bottom of the window. Each player starts with 15 cards in hand.A canasta is a meld of at least seven cards of the same rank. You score points by melding cards, and making as many canastas as possible. Your goal is to beat your opponent by scoring more points.







Crying canasta card game rules